In the long term, perhaps the most useful items are in the collection of vi related information in the alf.uib.no ftp archives. The original archives are at ftp://afl.uib.no/pub/vi. We had little success with this site, however the archives are mirrored at ftp://ftp.uu.net/pub/text-processing/vi. The file INDEX in that directory describes what's in the archives, and lists additional mirrors that may be geographically closer to you.
Unfortunately, these files were last updated in May of 1995. Fortunately, vi's basic functionality has not changed, and the information and macros in the archive are still useful. The archive has four subdirectories:
The docs and macros are the most interesting. The docs directory has a large number of articles and references, ranging from beginner's guides, explanations of bugs, quick references, and many short "how to" kinds of articles (e.g., how to capitalize just the first letter of a sentence in vi). There's even a song about vi!
The macros directory has over 50 files in it that do different things. We mention just three of them. (Files whose names end in .Z are compressed with the UNIX compress program. They can be uncompressed with either uncompress or gunzip.)
There are many, many more interesting macros, including Perl and RCS modes and even a Word Star emulator.
The Towers of Hanoi, vi Version
" From: [email protected] (Greg McFarlane) " Newsgroups: comp.sources.d,alt.sources,comp.editors " Subject: VI SOLVES HANOI " Date: 19 Feb 91 01:32:14 GMT " " Submitted-by: [email protected] " Archive-name: hanoi.vi.macros/part01 " " Everyone seems to be writing stupid Tower of Hanoi programs. " Well, here is the stupidest of them all: the hanoi solving " vi macros. " " Save this article, unshar it, and run uudecode on " hanoi.vi.macros.uu. This will give you the macro file " hanoi.vi.macros. " Then run vi (with no file: just type "vi") and type: " :so hanoi.vi.macros " g " and watch it go. " " The default height of the tower is 7 but can be easily changed " by editing the macro file. " " The disks aren't actually shown in this version, only numbers " representing each disk, but I believe it is possible to write " some macros to show the disks moving about as well. Any takers? " " (For maze solving macros, see alt.sources or comp.editors) " " Greg " " ------------ REAL FILE STARTS HERE --------------- set remap set noterse set wrapscan " to set the height of the tower, change the digit in the following " two lines to the height you want (select from 1 to 9) map t 7 map! t 7 map L 1G/t^MX/^0^M$P1GJ$An$BGC0e$X0E0F$X/T^M@f^M@h^M$A1GJ@f0l$Xn$PU map g IL map I KMYNOQNOSkRTV map J /^0[^t]*$^M map X x map P p map U L map A map B "hyl map C "fp map e "fy2l map E "hp map F "hy2l map K 1Go^[ map M dG map N yy map O p map q tllD map Y o0123456789Z^[0q map Q 0iT^[ map R $rn map S $r$ map T ko0^M0^M^M^[ map V Go/^[
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